Inviwo 0.9.12-pre
Inviwo documentation
Loading...
Searching...
No Matches
inviwo::FrameBufferObject Member List

This is the complete list of members for inviwo::FrameBufferObject, including all inherited members.

activate()inviwo::FrameBufferObject
attachColorTexture(Texture2D *texture)inviwo::FrameBufferObject
attachColorTexture(Texture2D *texture, int attachmentNumber)inviwo::FrameBufferObject
attachColorTexture(Texture2DArray *texture)inviwo::FrameBufferObject
attachColorTexture(Texture2DArray *texture, int attachmentNumber)inviwo::FrameBufferObject
attachColorTexture(Texture3D *texture)inviwo::FrameBufferObject
attachColorTexture(Texture3D *texture, int attachmentNumber)inviwo::FrameBufferObject
attachColorTextureLayer(Texture2DArray *texture, int layer)inviwo::FrameBufferObject
attachColorTextureLayer(Texture2DArray *texture, int attachmentNumber, int layer)inviwo::FrameBufferObject
attachColorTextureLayer(Texture3D *texture, int layer)inviwo::FrameBufferObject
attachColorTextureLayer(Texture3D *texture, int attachmentNumber, int layer)inviwo::FrameBufferObject
attachedColorTextureIds() constinviwo::FrameBufferObjectinline
attachedDepthTextureId() constinviwo::FrameBufferObjectinline
attachedStencilTextureId() constinviwo::FrameBufferObjectinline
attachTexture(Texture2D *texture, GLenum attachmentID)inviwo::FrameBufferObject
attachTexture(Texture2DArray *texture, GLenum attachmentID)inviwo::FrameBufferObject
attachTexture(Texture3D *texture, GLenum attachmentID)inviwo::FrameBufferObject
attachTextureLayer(Texture2DArray *texture, GLenum attachmentID, int layer, int level=0)inviwo::FrameBufferObject
attachTextureLayer(Texture3D *texture, GLenum attachmentID, int layer)inviwo::FrameBufferObject
deactivate()inviwo::FrameBufferObject
deactivateFBO()inviwo::FrameBufferObjectstatic
detachAllTextures()inviwo::FrameBufferObject
detachTexture(GLenum attachmentID)inviwo::FrameBufferObject
FrameBufferObject()inviwo::FrameBufferObject
FrameBufferObject(const FrameBufferObject &)=delete (defined in inviwo::FrameBufferObject)inviwo::FrameBufferObject
FrameBufferObject(FrameBufferObject &&rhs) noexcept (defined in inviwo::FrameBufferObject)inviwo::FrameBufferObject
getID() constinviwo::FrameBufferObject
hasColorAttachment() constinviwo::FrameBufferObject
hasDepthAttachment() constinviwo::FrameBufferObject
hasStencilAttachment() constinviwo::FrameBufferObject
isActive() constinviwo::FrameBufferObject
maxColorAttachments()inviwo::FrameBufferObjectstatic
operator=(const FrameBufferObject &)=delete (defined in inviwo::FrameBufferObject)inviwo::FrameBufferObject
operator=(FrameBufferObject &&rhs) noexcept (defined in inviwo::FrameBufferObject)inviwo::FrameBufferObject
setDrawBlit(bool set=true)inviwo::FrameBufferObject
setReadBlit(bool set=true) constinviwo::FrameBufferObject
status() constinviwo::FrameBufferObject
~FrameBufferObject() (defined in inviwo::FrameBufferObject)inviwo::FrameBufferObject