| activate() | inviwo::FrameBufferObject | |
| attachColorTexture(Texture2D *texture) | inviwo::FrameBufferObject | |
| attachColorTexture(Texture2D *texture, int attachmentNumber) | inviwo::FrameBufferObject | |
| attachColorTexture(Texture2DArray *texture) | inviwo::FrameBufferObject | |
| attachColorTexture(Texture2DArray *texture, int attachmentNumber) | inviwo::FrameBufferObject | |
| attachColorTexture(Texture3D *texture) | inviwo::FrameBufferObject | |
| attachColorTexture(Texture3D *texture, int attachmentNumber) | inviwo::FrameBufferObject | |
| attachColorTextureLayer(Texture2DArray *texture, int layer) | inviwo::FrameBufferObject | |
| attachColorTextureLayer(Texture2DArray *texture, int attachmentNumber, int layer) | inviwo::FrameBufferObject | |
| attachColorTextureLayer(Texture3D *texture, int layer) | inviwo::FrameBufferObject | |
| attachColorTextureLayer(Texture3D *texture, int attachmentNumber, int layer) | inviwo::FrameBufferObject | |
| attachedColorTextureIds() const | inviwo::FrameBufferObject | inline |
| attachedDepthTextureId() const | inviwo::FrameBufferObject | inline |
| attachedStencilTextureId() const | inviwo::FrameBufferObject | inline |
| attachTexture(Texture2D *texture, GLenum attachmentID) | inviwo::FrameBufferObject | |
| attachTexture(Texture2DArray *texture, GLenum attachmentID) | inviwo::FrameBufferObject | |
| attachTexture(Texture3D *texture, GLenum attachmentID) | inviwo::FrameBufferObject | |
| attachTextureLayer(Texture2DArray *texture, GLenum attachmentID, int layer, int level=0) | inviwo::FrameBufferObject | |
| attachTextureLayer(Texture3D *texture, GLenum attachmentID, int layer) | inviwo::FrameBufferObject | |
| deactivate() | inviwo::FrameBufferObject | |
| deactivateFBO() | inviwo::FrameBufferObject | static |
| detachAllTextures() | inviwo::FrameBufferObject | |
| detachTexture(GLenum attachmentID) | inviwo::FrameBufferObject | |
| FrameBufferObject() | inviwo::FrameBufferObject | |
| FrameBufferObject(const FrameBufferObject &)=delete (defined in inviwo::FrameBufferObject) | inviwo::FrameBufferObject | |
| FrameBufferObject(FrameBufferObject &&rhs) noexcept (defined in inviwo::FrameBufferObject) | inviwo::FrameBufferObject | |
| getID() const | inviwo::FrameBufferObject | |
| hasColorAttachment() const | inviwo::FrameBufferObject | |
| hasDepthAttachment() const | inviwo::FrameBufferObject | |
| hasStencilAttachment() const | inviwo::FrameBufferObject | |
| isActive() const | inviwo::FrameBufferObject | |
| maxColorAttachments() | inviwo::FrameBufferObject | static |
| operator=(const FrameBufferObject &)=delete (defined in inviwo::FrameBufferObject) | inviwo::FrameBufferObject | |
| operator=(FrameBufferObject &&rhs) noexcept (defined in inviwo::FrameBufferObject) | inviwo::FrameBufferObject | |
| setDrawBlit(bool set=true) | inviwo::FrameBufferObject | |
| setReadBlit(bool set=true) const | inviwo::FrameBufferObject | |
| status() const | inviwo::FrameBufferObject | |
| ~FrameBufferObject() (defined in inviwo::FrameBufferObject) | inviwo::FrameBufferObject | |