abuffer_addShaderDefinesAndBuild(Shader *shader) (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | |
abuffer_addUniforms(Shader *shader) (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | |
abuffer_allocateMemory() (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | |
aBuffer_bindTextures() | inviwo::Inviwo_ABufferGL4 | |
abuffer_fetchCurrentAtomicCounterValue() (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | |
aBuffer_incrementSharedPoolSize() (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | protected |
abuffer_initABuffer(ivec2 dim, bool forceInitialization=false) | inviwo::Inviwo_ABufferGL4 | |
abuffer_isMemoryPoolExpansionRequired() (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | protected |
aBuffer_isMemoryReallocationRequired(ivec2 currentPortDim) (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | protected |
abuffer_printDebugInfo(glm::ivec2 pos) (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | |
aBuffer_resetLinkList(ImageGL *imageGL, bool forceReset=false, ImageType layerType=ImageType::ColorDepth) (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | |
aBuffer_resolveLinkList(ImageGL *imageGL, const Image *inputimage=nullptr, ImageType layerType=ImageType::ColorDepth) (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | |
abuffer_textureInfo() (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | |
aBuffer_unbind() (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | |
abuffInteractionHandler_ (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | protected |
addUniforms(Shader *shader) (defined in inviwo::Inviwo_ABufferGL4_LinkedList) | inviwo::Inviwo_ABufferGL4_LinkedList | virtual |
allocateABuffer(void) (defined in inviwo::Inviwo_ABufferGL4_LinkedList) | inviwo::Inviwo_ABufferGL4_LinkedList | virtual |
clear(void) (defined in inviwo::Inviwo_ABufferGL4_LinkedList) | inviwo::Inviwo_ABufferGL4_LinkedList | virtual |
deinitABuffer(void) (defined in inviwo::Inviwo_ABufferGL4_LinkedList) | inviwo::Inviwo_ABufferGL4_LinkedList | virtual |
dim_ (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | protected |
get_AbufferFragCountImgTexture() (defined in inviwo::Inviwo_ABufferGL4_LinkedList) | inviwo::Inviwo_ABufferGL4_LinkedList | inline |
getDefaultSharedPoolSize() (defined in inviwo::Inviwo_ABufferGL4_LinkedList) | inviwo::Inviwo_ABufferGL4_LinkedList | inline |
getLogStatus() const (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | inline |
init(void) (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | protected |
initABuffer(int abufferSize=0) (defined in inviwo::Inviwo_ABufferGL4_LinkedList) | inviwo::Inviwo_ABufferGL4_LinkedList | virtual |
Inviwo_ABufferGL4(ivec2 dim=ivec2(512)) (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | |
Inviwo_ABufferGL4_LinkedList(ivec2 dim=ivec2(512)) (defined in inviwo::Inviwo_ABufferGL4_LinkedList) | inviwo::Inviwo_ABufferGL4_LinkedList | |
resetABufferShader_ (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | |
resolveABufferShader_ (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | |
setLogStatus(bool enable) (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | inline |
settings_ (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | |
verboseLogging_ (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | protected |
~Inviwo_ABufferGL4() (defined in inviwo::Inviwo_ABufferGL4) | inviwo::Inviwo_ABufferGL4 | virtual |
~Inviwo_ABufferGL4_LinkedList() (defined in inviwo::Inviwo_ABufferGL4_LinkedList) | inviwo::Inviwo_ABufferGL4_LinkedList | virtual |