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Inviwo
0.9.10.1
Inviwo documentation
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This is the complete list of members for inviwo::Shader, including all inherited members.
| activate() (defined in inviwo::Shader) | inviwo::Shader | |
| begin() (defined in inviwo::Shader) | inviwo::Shader | |
| begin() const (defined in inviwo::Shader) | inviwo::Shader | |
| build() (defined in inviwo::Shader) | inviwo::Shader | |
| Build enum name (defined in inviwo::Shader) | inviwo::Shader | |
| const_iterator typedef (defined in inviwo::Shader) | inviwo::Shader | |
| deactivate() (defined in inviwo::Shader) | inviwo::Shader | |
| end() (defined in inviwo::Shader) | inviwo::Shader | |
| end() const (defined in inviwo::Shader) | inviwo::Shader | |
| getFragmentShaderObject() const (defined in inviwo::Shader) | inviwo::Shader | |
| getGeometryShaderObject() const (defined in inviwo::Shader) | inviwo::Shader | |
| getID() const (defined in inviwo::Shader) | inviwo::Shader | inline |
| getShaderObject(ShaderType type) const (defined in inviwo::Shader) | inviwo::Shader | |
| getShaderObjects() (defined in inviwo::Shader) | inviwo::Shader | |
| getShaderObjects() const (defined in inviwo::Shader) | inviwo::Shader | |
| getVertexShaderObject() const (defined in inviwo::Shader) | inviwo::Shader | |
| isReady() const (defined in inviwo::Shader) | inviwo::Shader | |
| iterator typedef (defined in inviwo::Shader) | inviwo::Shader | |
| link() (defined in inviwo::Shader) | inviwo::Shader | |
| OnError enum name (defined in inviwo::Shader) | inviwo::Shader | |
| onReload(std::function< void()> callback) (defined in inviwo::Shader) | inviwo::Shader | |
| operator=(const Shader &that) (defined in inviwo::Shader) | inviwo::Shader | |
| operator=(Shader &&that) (defined in inviwo::Shader) | inviwo::Shader | |
| operator[](ShaderType type) const (defined in inviwo::Shader) | inviwo::Shader | |
| removeOnReload(const BaseCallBack *callback) (defined in inviwo::Shader) | inviwo::Shader | |
| setUniform(const std::string &name, const T &value) const (defined in inviwo::Shader) | inviwo::Shader | |
| setUniform(const std::string &name, std::size_t len, const T *value) const (defined in inviwo::Shader) | inviwo::Shader | |
| setUniformWarningLevel(UniformWarning level) (defined in inviwo::Shader) | inviwo::Shader | |
| Shader(const std::vector< std::pair< ShaderType, std::string >> &items, Build buildShader=Build::Yes) (defined in inviwo::Shader) | inviwo::Shader | |
| Shader(const std::vector< std::pair< ShaderType, std::shared_ptr< const ShaderResource >>> &items, Build buildShader=Build::Yes) (defined in inviwo::Shader) | inviwo::Shader | |
| Shader(std::string fragmentFilename, bool buildShader=true) (defined in inviwo::Shader) | inviwo::Shader | |
| Shader(std::string vertexFilename, std::string fragmentFilename, bool buildShader=true) (defined in inviwo::Shader) | inviwo::Shader | |
| Shader(std::string vertexFilename, std::string geometryFilename, std::string fragmentFilename, bool buildShader=true) (defined in inviwo::Shader) | inviwo::Shader | |
| Shader(const char *fragmentFilename, bool buildShader=true) (defined in inviwo::Shader) | inviwo::Shader | |
| Shader(const char *vertexFilename, const char *fragmentFilename, bool buildShader=true) (defined in inviwo::Shader) | inviwo::Shader | |
| Shader(const char *vertexFilename, const char *geometryFilename, const char *fragmentFilename, bool buildShader=true) (defined in inviwo::Shader) | inviwo::Shader | |
| Shader(std::vector< std::unique_ptr< ShaderObject >> &shaderObjects, bool buildShader=true) (defined in inviwo::Shader) | inviwo::Shader | |
| Shader(const Shader &rhs) (defined in inviwo::Shader) | inviwo::Shader | |
| Shader(Shader &&rhs) (defined in inviwo::Shader) | inviwo::Shader | |
| UniformWarning enum name (defined in inviwo::Shader) | inviwo::Shader | |
| ~Shader() (defined in inviwo::Shader) | inviwo::Shader | virtual |