Inviwo
0.9.10.1
Inviwo documentation
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This is the complete list of members for inviwo::Shader, including all inherited members.
activate() (defined in inviwo::Shader) | inviwo::Shader | |
begin() (defined in inviwo::Shader) | inviwo::Shader | |
begin() const (defined in inviwo::Shader) | inviwo::Shader | |
build() (defined in inviwo::Shader) | inviwo::Shader | |
Build enum name (defined in inviwo::Shader) | inviwo::Shader | |
const_iterator typedef (defined in inviwo::Shader) | inviwo::Shader | |
deactivate() (defined in inviwo::Shader) | inviwo::Shader | |
end() (defined in inviwo::Shader) | inviwo::Shader | |
end() const (defined in inviwo::Shader) | inviwo::Shader | |
getFragmentShaderObject() const (defined in inviwo::Shader) | inviwo::Shader | |
getGeometryShaderObject() const (defined in inviwo::Shader) | inviwo::Shader | |
getID() const (defined in inviwo::Shader) | inviwo::Shader | inline |
getShaderObject(ShaderType type) const (defined in inviwo::Shader) | inviwo::Shader | |
getShaderObjects() (defined in inviwo::Shader) | inviwo::Shader | |
getShaderObjects() const (defined in inviwo::Shader) | inviwo::Shader | |
getVertexShaderObject() const (defined in inviwo::Shader) | inviwo::Shader | |
isReady() const (defined in inviwo::Shader) | inviwo::Shader | |
iterator typedef (defined in inviwo::Shader) | inviwo::Shader | |
link() (defined in inviwo::Shader) | inviwo::Shader | |
OnError enum name (defined in inviwo::Shader) | inviwo::Shader | |
onReload(std::function< void()> callback) (defined in inviwo::Shader) | inviwo::Shader | |
operator=(const Shader &that) (defined in inviwo::Shader) | inviwo::Shader | |
operator=(Shader &&that) (defined in inviwo::Shader) | inviwo::Shader | |
operator[](ShaderType type) const (defined in inviwo::Shader) | inviwo::Shader | |
removeOnReload(const BaseCallBack *callback) (defined in inviwo::Shader) | inviwo::Shader | |
setUniform(const std::string &name, const T &value) const (defined in inviwo::Shader) | inviwo::Shader | |
setUniform(const std::string &name, std::size_t len, const T *value) const (defined in inviwo::Shader) | inviwo::Shader | |
setUniformWarningLevel(UniformWarning level) (defined in inviwo::Shader) | inviwo::Shader | |
Shader(const std::vector< std::pair< ShaderType, std::string >> &items, Build buildShader=Build::Yes) (defined in inviwo::Shader) | inviwo::Shader | |
Shader(const std::vector< std::pair< ShaderType, std::shared_ptr< const ShaderResource >>> &items, Build buildShader=Build::Yes) (defined in inviwo::Shader) | inviwo::Shader | |
Shader(std::string fragmentFilename, bool buildShader=true) (defined in inviwo::Shader) | inviwo::Shader | |
Shader(std::string vertexFilename, std::string fragmentFilename, bool buildShader=true) (defined in inviwo::Shader) | inviwo::Shader | |
Shader(std::string vertexFilename, std::string geometryFilename, std::string fragmentFilename, bool buildShader=true) (defined in inviwo::Shader) | inviwo::Shader | |
Shader(const char *fragmentFilename, bool buildShader=true) (defined in inviwo::Shader) | inviwo::Shader | |
Shader(const char *vertexFilename, const char *fragmentFilename, bool buildShader=true) (defined in inviwo::Shader) | inviwo::Shader | |
Shader(const char *vertexFilename, const char *geometryFilename, const char *fragmentFilename, bool buildShader=true) (defined in inviwo::Shader) | inviwo::Shader | |
Shader(std::vector< std::unique_ptr< ShaderObject >> &shaderObjects, bool buildShader=true) (defined in inviwo::Shader) | inviwo::Shader | |
Shader(const Shader &rhs) (defined in inviwo::Shader) | inviwo::Shader | |
Shader(Shader &&rhs) (defined in inviwo::Shader) | inviwo::Shader | |
UniformWarning enum name (defined in inviwo::Shader) | inviwo::Shader | |
~Shader() (defined in inviwo::Shader) | inviwo::Shader | virtual |