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| MeshGL (const MeshGL &rhs) |
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MeshGL & | operator= (const MeshGL &that) |
| virtual MeshGL * | clone () const override |
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void | enable () const |
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void | disable () const |
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size_t | size () const |
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bool | empty () const |
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const BufferGL * | getBufferGL (size_t idx=0) const |
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const Mesh::MeshInfo & | getMeshInfoForIndexBuffer (size_t idx=0) const |
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const Mesh::MeshInfo & | getDefaultMeshInfo () const |
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const BufferGL * | getIndexBuffer (size_t idx=0) const |
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size_t | getIndexBufferCount () const |
| virtual std::type_index | getTypeIndex () const override final |
| virtual bool | isValid () const override |
| virtual void | update (bool editable) override |
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| MeshRepresentation (const MeshRepresentation &rhs)=default |
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MeshRepresentation & | operator= (const MeshRepresentation &that)=default |
| virtual void | setOwner (Mesh *) override |
| virtual Mesh * | getOwner () override |
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virtual const Mesh * | getOwner () const override |
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DataGroupRepresentation & | operator= (const DataGroupRepresentation &that)=default |
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Mesh * | owner_ |
◆ clone()
| virtual MeshGL * inviwo::MeshGL::clone |
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const |
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overridevirtual |
◆ getTypeIndex()
| virtual std::type_index inviwo::MeshGL::getTypeIndex |
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const |
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finaloverridevirtual |
◆ isValid()
| virtual bool inviwo::MeshGL::isValid |
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const |
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overridevirtual |
◆ update()
| virtual void inviwo::MeshGL::update |
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bool | editable | ) |
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overridevirtual |
The documentation for this class was generated from the following file: