|
|
void | beginCount () |
| |
|
void | endCount () |
| |
|
DispatcherHandle< void()> | onReload (std::function< void()> callback) |
| |
|
bool | postPass (bool useIllustration, const Image *background, std::function< void(Shader &, TextureUnitContainer &)> setUniformsCallback, int numVolumes) |
| |
|
void | prePass (const size2_t &screenSize) |
| |
|
void | setShaderUniforms (Shader &shader) const |
| |
|
|
static bool | supportsFragmentLists () |
| |
The documentation for this class was generated from the following file:
- modules/oit/include/modules/oit/rendering/volumefragmentlistrenderer.h