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| Requirement (BufferType bufferType, RequireBuffer required=Mandatory, const std::string &glslType="vec4", const std::string &name="") |
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| Requirement (GetStateFunctor state, UpdateShaderFunctor update) |
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GetStateFunctor | getState |
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UpdateShaderFunctor | updateShader |
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The documentation for this struct was generated from the following file: