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void | main () |
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void | main () |
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| uniform LightParameters | lighting |
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| uniform GeometryParameters | geometry |
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uniform CameraParameters | camera |
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uniform sampler2D | inportHeightfield |
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uniform sampler2D | inportTexture |
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uniform sampler2D | inportNormalMap |
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uniform int | terrainShadingMode = 0 |
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uniform int | normalMapping = 0 |
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in vec4 | worldPosition_ |
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in vec3 | normal_ |
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in vec4 | color_ |
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in vec3 | texCoord_ |
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uniform float | heightScale = 1.0f |
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out vec4 | worldPosition_ |
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out vec3 | normal_ |
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out vec4 | color_ |
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out vec3 | texCoord_ |
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◆ geometry
◆ lighting
The documentation for this class was generated from the following files:
- heightfield.frag
- heightfield.vert