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void | main () |
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void | main () |
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| uniform sampler3D | lightVolume_ |
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uniform sampler3D | lightVolumeSec_ |
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uniform VolumeParameters | lightVolumeParameters_ |
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uniform float | blendingFactor_ |
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in vec4 | texCoord_ |
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in vec4 | permutedPosInv_ |
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in vec4 | permutedPosInvSec_ |
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| out vec2 | texCoord2D_ |
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out int | instanceID_ |
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◆ lightVolume_
| uniform sampler3D glsl::Lightvolumeblend::lightVolume_ |
◆ texCoord2D_
| out vec2 glsl::Lightvolumeblend::texCoord2D_ |
The documentation for this class was generated from the following files:
- lightvolumeblend.frag
- lightvolumeblend.vert