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    Inviwo
    0.9.10.1
    
   Inviwo documentation 
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Public Member Functions | |
| void | activate () | 
| void | defineDrawBuffers () | 
| void | deactivate () | 
| void | attachTexture (Texture2D *texture, GLenum attachmentID) | 
| GLenum | attachColorTexture (Texture2D *texture) | 
| GLenum | attachColorTexture (Texture2D *texture, int attachmentNumber, bool attachFromRear=false, int forcedLocation=-1) | 
| void | attachTexture (Texture2DArray *texture, GLenum attachmentID) | 
| GLenum | attachColorTexture (Texture2DArray *texture) | 
| GLenum | attachColorTexture (Texture2DArray *texture, int attachmentNumber, bool attachFromRear=false, int forcedLocation=-1) | 
| void | attachTextureLayer (Texture2DArray *texture, GLenum attachmentID, int layer, int level=0) | 
| GLenum | attachColorTextureLayer (Texture2DArray *texture, int layer) | 
| GLenum | attachColorTextureLayer (Texture2DArray *texture, int attachmentNumber, int layer, bool attachFromRear=false, int forcedLocation=-1) | 
| void | attachTexture (Texture3D *texture, GLenum attachmentID) | 
| GLenum | attachColorTexture (Texture3D *texture) | 
| GLenum | attachColorTexture (Texture3D *texture, int attachmentNumber, bool attachFromRear=false, int forcedLocation=-1) | 
| void | attachTextureLayer (Texture3D *texture, GLenum attachmentID, int layer) | 
| GLenum | attachColorTextureLayer (Texture3D *texture, int layer) | 
| GLenum | attachColorTextureLayer (Texture3D *texture, int attachmentNumber, int layer, bool attachFromRear=false, int forcedLocation=-1) | 
| void | detachTexture (GLenum attachmentID) | 
| void | detachAllTextures () | 
| unsigned int | getID () const | 
| const std::vector< GLenum > & | getDrawBuffers () const | 
| const std::vector< bool > & | getDrawBuffersInUse () const | 
| const GLenum * | getDrawBuffersDeprecated () const | 
| int | getMaxColorAttachments () const | 
| int | getAttachmentLocation (GLenum attachmentID) const | 
| bool | hasColorAttachment () const | 
| bool | hasDepthAttachment () const | 
| bool | hasStencilAttachment () const | 
| void | checkStatus () | 
| void | setRead_Blit (bool set=true) const | 
| void | setDraw_Blit (bool set=true) | 
| bool | isActive () const | 
Static Public Member Functions | |
| static void | deactivateFBO () | 
Protected Member Functions | |
| void | performAttachTexture (GLenum attachmentID) | 
| bool | performAttachColorTexture (GLenum &outAttachNumber) | 
| bool | performAttachColorTexture (GLenum &outAttachNumber, int attachmentNumber, bool attachFromRear=false, int forcedLocation=-1) | 
| std::string | printBuffers () const | 
Static Protected Member Functions | |
| static std::string | getAttachmentStr (GLenum attachmentID) | 
| void inviwo::FrameBufferObject::activate | ( | ) | 
Activate this FBO and store the currently set FBO
| GLenum inviwo::FrameBufferObject::attachColorTexture | ( | Texture2D * | texture, | 
| int | attachmentNumber, | ||
| bool | attachFromRear = false,  | 
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| int | forcedLocation = -1  | 
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| ) | 
If forcedLocation is > -1, this will enforce to position the color attachment at the given location in the draw buffer list (as used for attrib location in shaders). Side effects: affects subsequent buffer locations of already attached color buffers
| GLenum inviwo::FrameBufferObject::attachColorTexture | ( | Texture2DArray * | texture, | 
| int | attachmentNumber, | ||
| bool | attachFromRear = false,  | 
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| int | forcedLocation = -1  | 
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| ) | 
If forcedLocation is > -1, this will enforce to position the color attachment at the given location in the draw buffer list (as used for attrib location in shaders). Side effects: affects subsequent buffer locations of already attached color buffers
| GLenum inviwo::FrameBufferObject::attachColorTexture | ( | Texture3D * | texture, | 
| int | attachmentNumber, | ||
| bool | attachFromRear = false,  | 
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| int | forcedLocation = -1  | 
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| ) | 
If forcedLocation is > -1, this will enforce to position the color attachment at the given location in the draw buffer list (as used for attrib location in shaders). Side effects: affects subsequent buffer locations of already attached color buffers
| GLenum inviwo::FrameBufferObject::attachColorTextureLayer | ( | Texture2DArray * | texture, | 
| int | attachmentNumber, | ||
| int | layer, | ||
| bool | attachFromRear = false,  | 
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| int | forcedLocation = -1  | 
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| ) | 
If forcedLocation is > -1, this will enforce to position the color attachment at the given location in the draw buffer list (as used for attrib location in shaders). Side effects: affects subsequent buffer locations of already attached color buffers
| GLenum inviwo::FrameBufferObject::attachColorTextureLayer | ( | Texture3D * | texture, | 
| int | attachmentNumber, | ||
| int | layer, | ||
| bool | attachFromRear = false,  | 
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| int | forcedLocation = -1  | 
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| ) | 
If forcedLocation is > -1, this will enforce to position the color attachment at the given location in the draw buffer list (as used for attrib location in shaders). Side effects: affects subsequent buffer locations of already attached color buffers
| void inviwo::FrameBufferObject::attachTexture | ( | Texture2D * | texture, | 
| GLenum | attachmentID | ||
| ) | 
For attaching a 2D Texture
| void inviwo::FrameBufferObject::attachTexture | ( | Texture2DArray * | texture, | 
| GLenum | attachmentID | ||
| ) | 
For attaching a 2D Array Texture
| void inviwo::FrameBufferObject::attachTexture | ( | Texture3D * | texture, | 
| GLenum | attachmentID | ||
| ) | 
For attaching a 3D Texture
| void inviwo::FrameBufferObject::attachTextureLayer | ( | Texture2DArray * | texture, | 
| GLenum | attachmentID, | ||
| int | layer, | ||
| int | level = 0  | 
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| ) | 
For attaching a layer of a 2D Array Texture
| void inviwo::FrameBufferObject::attachTextureLayer | ( | Texture3D * | texture, | 
| GLenum | attachmentID, | ||
| int | layer | ||
| ) | 
For attaching a layer of a 3D Texture
| void inviwo::FrameBufferObject::deactivate | ( | ) | 
Unbind FBO and restore previous one
      
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  static | 
Use this function to unbind the FBO, without restoring the previous after this call, no FBO is bound
| int inviwo::FrameBufferObject::getAttachmentLocation | ( | GLenum | attachmentID | ) | const | 
Returns the location of the given attachment withing the registered draw buffers (e.g. used for glBindAttribLocation() and glFragDataLocation())
      
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  inline | 
Returns a compactified list of all color attachments (as used in glDrawBuffers())
      
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  inline | 
Returns a boolean field indicating whether attachment i has an attached texture
      
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  protected | 
If forcedLocation is > -1, this will enforce to position the color attachment at the given location in the draw buffer list (as used for attrib location in shaders). Side effects: affects subsequent buffer locations of already attached color buffers. NOTE: if forcedLocation is larger than the number of attachments, it will not be considered