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virtual PointLight * | clone () const override |
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virtual float | getArea () const override |
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virtual vec3 | getPower () const override |
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LightSourceType | getLightSourceType () const override |
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vec3 | getPosition () const |
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void | setPosition (const vec3 &position) |
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const vec3 | getIntensity () const |
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void | setIntensity (const vec3 &intensity) |
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float | getFieldOfView () const |
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void | setFieldOfView (float FOVInRadians) |
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const vec2 & | getSize () const |
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void | setSize (const vec2 &newSize) |
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bool | isEnabled () const |
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void | setEnabled (bool enable) |
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virtual Document | getInfo () const |
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| SpatialEntity (const SpatialEntity< N > &rhs) |
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| SpatialEntity (const Matrix< N+1, float > &modelMatrix) |
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| SpatialEntity (const Matrix< N+1, float > &modelMatrix, const Matrix< N+1, float > &worldMatrix) |
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SpatialEntity< N > & | operator= (const SpatialEntity< N > &that) |
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Vector< N, float > | getOffset () const |
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void | setOffset (const Vector< N, float > &offset) |
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Matrix< N, float > | getBasis () const |
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void | setBasis (const Matrix< N, float > &basis) |
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Matrix< N+1, float > | getModelMatrix () const |
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void | setModelMatrix (const Matrix< N+1, float > &modelMatrix) |
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Matrix< N+1, float > | getWorldMatrix () const |
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void | setWorldMatrix (const Matrix< N+1, float > &worldMatrix) |
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virtual const SpatialCoordinateTransformer< N > & | getCoordinateTransformer () const |
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virtual const SpatialCameraCoordinateTransformer< N > & | getCoordinateTransformer (const CameraND< N > &camera) const |
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static const uvec3 | colorCode = uvec3(128, 64, 196) |
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static const std::string | classIdentifier = "org.inviwo.LightSource" |
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static const std::string | dataName = "LightSource" |
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◆ getPosition()
vec3 inviwo::PointLight::getPosition |
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const |
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inline |
Get world position of light source.
- Returns
- World position of light source.
◆ getPower()
virtual vec3 inviwo::PointLight::getPower |
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const |
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inlineoverridevirtual |
Get radiant flux (color) of light source.
- See also
- setPower
- Returns
- Radiant flux in watt.
Implements inviwo::LightSource.
◆ setPosition()
void inviwo::PointLight::setPosition |
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const vec3 & |
position | ) |
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inline |
Set world position of light source.
- Parameters
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position | World position of light source. |
The documentation for this class was generated from the following file: