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| StructuredGridEntity (const StructuredGridEntity< N > &rhs)=default |
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| StructuredGridEntity (const Vector< N, size_t > &dimensions, const Vector< N, float > &spacing) |
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| StructuredGridEntity (const Matrix< N+1, float > &modelMatrix) |
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| StructuredGridEntity (const Matrix< N+1, float > &modelMatrix, const Matrix< N+1, float > &worldMatrix) |
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StructuredGridEntity< N > & | operator= (const StructuredGridEntity< N > &that)=default |
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virtual StructuredGridEntity< N > * | clone () const =0 |
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virtual Vector< N, size_t > | getDimensions () const =0 |
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Matrix< N+1, float > | getIndexMatrix () const |
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virtual const StructuredCoordinateTransformer< N > & | getCoordinateTransformer () const |
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virtual const StructuredCameraCoordinateTransformer< N > & | getCoordinateTransformer (const CameraND< N > &camera) const |
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| SpatialEntity (const SpatialEntity< N > &rhs) |
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| SpatialEntity (const Matrix< N+1, float > &modelMatrix) |
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| SpatialEntity (const Matrix< N+1, float > &modelMatrix, const Matrix< N+1, float > &worldMatrix) |
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SpatialEntity< N > & | operator= (const SpatialEntity< N > &that) |
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Vector< N, float > | getOffset () const |
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void | setOffset (const Vector< N, float > &offset) |
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Matrix< N, float > | getBasis () const |
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void | setBasis (const Matrix< N, float > &basis) |
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Matrix< N+1, float > | getModelMatrix () const |
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void | setModelMatrix (const Matrix< N+1, float > &modelMatrix) |
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Matrix< N+1, float > | getWorldMatrix () const |
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void | setWorldMatrix (const Matrix< N+1, float > &worldMatrix) |
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