#include <textureobserver.h>
This observer is notified before and after a texture is initialized (glTexture is called). This enables shared objects to release and rebind the texture.
- See also
- Observable
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Texture2D
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Texture3D
◆ notifyAfterTextureInitialization()
virtual void inviwo::TextureObserver::notifyAfterTextureInitialization |
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inlinevirtual |
This method will be called after the texture has been initialized. Override it to add behavior.
◆ notifyBeforeTextureInitialization()
virtual void inviwo::TextureObserver::notifyBeforeTextureInitialization |
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inlinevirtual |
This method will be called before the texture is initialized. Override it to add behavior.
The documentation for this class was generated from the following file: