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virtual const vec3 & | getLookTo () const =0 |
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virtual const vec3 & | getLookFrom () const =0 |
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virtual const vec3 & | getLookUp () const =0 |
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virtual void | setLookTo (vec3 lookTo)=0 |
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virtual void | setLookFrom (vec3 lookFrom)=0 |
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virtual void | setLookUp (vec3 lookUp)=0 |
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virtual void | setLook (vec3 lookFrom, vec3 lookTo, vec3 lookUp)=0 |
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virtual vec3 | getLookFromMinValue () const =0 |
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virtual vec3 | getLookFromMaxValue () const =0 |
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virtual vec3 | getLookToMinValue () const =0 |
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virtual vec3 | getLookToMaxValue () const =0 |
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virtual float | getNearPlaneDist () const =0 |
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virtual float | getFarPlaneDist () const =0 |
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virtual vec3 | getWorldPosFromNormalizedDeviceCoords (const vec3 &ndcCoords) const =0 |
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virtual vec3 | getNormalizedDeviceFromNormalizedScreenAtFocusPointDepth (const vec2 &normalizedScreenCoord) const =0 |
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The documentation for this class was generated from the following file: