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IVW_MODULE_OPENGL_API void GLAPIENTRY | openGLDebugMessageCallback (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *none) |
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IVW_MODULE_OPENGL_API void | handleOpenGLDebugModeChange (debug::Mode mode, debug::Severity severity) |
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IVW_MODULE_OPENGL_API void | handleOpenGLDebugMode (Canvas::ContextID context) |
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IVW_MODULE_OPENGL_API void | setOpenGLDebugMode (debug::Mode mode, debug::Severity severity) |
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IVW_MODULE_OPENGL_API void | handleOpenGLDebugMessagesChange (utilgl::debug::Severity severity) |
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IVW_MODULE_OPENGL_API void | configureOpenGLDebugMessages (utilgl::debug::Severity severity) |
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std::array< GLint, 4 > IVW_MODULE_OPENGL_API | convertSwizzleMaskToGL (const SwizzleMask &mask) |
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SwizzleMask IVW_MODULE_OPENGL_API | convertSwizzleMaskFromGL (const std::array< GLint, 4 > &maskGL) |
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bool IVW_MODULE_OPENGL_API | operator== (const Viewport &a, const Viewport &b) |
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bool IVW_MODULE_OPENGL_API | operator!= (const Viewport &lhs, const Viewport &rhs) |
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bool IVW_MODULE_OPENGL_API | operator== (const ScissorBox &a, const ScissorBox &b) |
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bool IVW_MODULE_OPENGL_API | operator!= (const ScissorBox &lhs, const ScissorBox &rhs) |
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bool IVW_MODULE_OPENGL_API | operator== (const ColorMask &a, const ColorMask &b) |
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bool IVW_MODULE_OPENGL_API | operator!= (const ColorMask &lhs, const ColorMask &rhs) |
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bool IVW_MODULE_OPENGL_API | operator== (const ColorMaski &a, const ColorMaski &b) |
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bool IVW_MODULE_OPENGL_API | operator!= (const ColorMaski &lhs, const ColorMaski &rhs) |
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template<typename T > |
T | passThrough (T x) |
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IVW_MODULE_OPENGL_API GLfloat | validateLineWidth (GLfloat width) |
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template<typename T > |
void | setShaderUniforms (Shader &shader, const TemplateProperty< T > &property, std::string name) |
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template<typename T > |
void | setShaderUniforms (Shader &shader, const TemplateProperty< T > &property) |
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IVW_MODULE_OPENGL_API void | addShaderDefines (Shader &shader, const SimpleLightingProperty &property) |
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IVW_MODULE_OPENGL_API void | addShaderDefines (Shader &shader, const ShadingMode::Modes &mode) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const SimpleLightingProperty &property, std::string name) |
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IVW_MODULE_OPENGL_API void | addShaderDefines (Shader &shader, const CameraProperty &property) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const CameraProperty &property, std::string name) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const Camera &property, std::string name) |
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IVW_MODULE_OPENGL_API void | addShaderDefines (Shader &shader, const RaycastingProperty &property) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const RaycastingProperty &property) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const RaycastingProperty &property, std::string name) |
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IVW_MODULE_OPENGL_API void | setShaderDefines (Shader &shader, const TemplateOptionProperty< RaycastingProperty::GradientComputation > &property, bool voxelClassification=false) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const SpatialEntity< 3 > &object, const std::string &name) |
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IVW_MODULE_OPENGL_API void | addShaderDefines (Shader &shader, const SimpleRaycastingProperty &property) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const SimpleRaycastingProperty &property) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const SimpleRaycastingProperty &property, std::string name) |
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IVW_MODULE_OPENGL_API void | addShaderDefines (Shader &shader, const IsoValueProperty &property) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const IsoValueProperty &property) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const IsoValueProperty &property, std::string name) |
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IVW_MODULE_OPENGL_API void | addShaderDefines (Shader &shader, const IsoTFProperty &property) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const IsoTFProperty &property) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const IsoTFProperty &property, std::string name) |
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IVW_MODULE_OPENGL_API void | addShaderDefinesBGPort (Shader &shader, const ImageInport &port) |
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IVW_MODULE_OPENGL_API void | addShaderDefines (Shader &shader, const VolumeIndicatorProperty &property) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const VolumeIndicatorProperty &property, std::string name) |
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IVW_MODULE_OPENGL_API void | addShaderDefines (Shader &shader, const StipplingProperty &property) |
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IVW_MODULE_OPENGL_API void | addShaderDefines (Shader &shader, const StipplingProperty::Mode &mode) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const StipplingProperty &property, std::string name) |
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template<typename T > |
void | setShaderUniforms (Shader &shader, const OrdinalProperty< T > &property, std::string name) |
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template<typename T > |
void | setShaderUniforms (Shader &shader, const TemplateOptionProperty< T > &property, std::string name) |
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template<typename T > |
void | setShaderUniforms (Shader &shader, const MinMaxProperty< T > &property, std::string name) |
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template<typename T , typename std::enable_if< std::is_base_of< Property, T >::value, int >::type = 0> |
void | addDefines (Shader &shader, const T &property) |
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template<typename T , typename... Ts> |
void | addDefines (Shader &shader, const T &elem, const Ts &... elements) |
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template<typename T , typename std::enable_if< std::is_base_of< Property, T >::value, int >::type = 0> |
void | setUniforms (Shader &shader, const T &property) |
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template<typename T , typename... Ts> |
void | setUniforms (Shader &shader, const T &elem, const Ts &... elements) |
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IVW_MODULE_OPENGL_API int | getLogLineNumber (const std::string &compileLogLine) |
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IVW_MODULE_OPENGL_API std::string | getShaderInfoLog (GLuint id) |
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IVW_MODULE_OPENGL_API std::string | getProgramInfoLog (GLuint id) |
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IVW_MODULE_OPENGL_API std::shared_ptr< const ShaderResource > | findShaderResource (const std::string &fileName) |
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IVW_MODULE_OPENGL_API std::vector< std::pair< ShaderType, std::shared_ptr< const ShaderResource > > > | toShaderResources (const std::vector< std::pair< ShaderType, std::string >> &items) |
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IVW_MODULE_OPENGL_API std::string | getGLSLTypeName (const DataFormatBase *format) |
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IVW_MODULE_OPENGL_API std::pair< ShaderType, std::shared_ptr< const ShaderResource > > | imgIdentityVert () |
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IVW_MODULE_OPENGL_API std::pair< ShaderType, std::shared_ptr< const ShaderResource > > | imgQuadVert () |
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IVW_MODULE_OPENGL_API std::pair< ShaderType, std::shared_ptr< const ShaderResource > > | imgQuadFrag () |
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IVW_MODULE_OPENGL_API void | activateTarget (Image &targetImage, ImageType type=ImageType::AllLayers) |
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IVW_MODULE_OPENGL_API void | activateTarget (ImageOutport &targetOutport, ImageType type=ImageType::AllLayers) |
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IVW_MODULE_OPENGL_API void | activateAndClearTarget (Image &targetImage, ImageType type=ImageType::AllLayers) |
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IVW_MODULE_OPENGL_API void | activateAndClearTarget (ImageOutport &targetOutport, ImageType type=ImageType::AllLayers) |
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IVW_MODULE_OPENGL_API void | activateTargetAndCopySource (Image &targetImage, const Image &sourceImage, ImageType type=ImageType::AllLayers) |
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IVW_MODULE_OPENGL_API void | activateTargetAndCopySource (Image &targetImage, const ImageInport &sourceInport, ImageType type=ImageType::AllLayers) |
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IVW_MODULE_OPENGL_API void | activateTargetAndCopySource (ImageOutport &targetOutport, const ImageInport &sourceInport, ImageType type=ImageType::AllLayers) |
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IVW_MODULE_OPENGL_API void | activateTargetAndClearOrCopySource (Image &targetImage, const ImageInport &sourceInport, ImageType type=ImageType::AllLayers) |
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IVW_MODULE_OPENGL_API void | activateTargetAndClearOrCopySource (ImageOutport &targetOutport, const ImageInport &sourceInport, ImageType type=ImageType::AllLayers) |
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IVW_MODULE_OPENGL_API void | clearCurrentTarget () |
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IVW_MODULE_OPENGL_API void | deactivateCurrentTarget () |
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IVW_MODULE_OPENGL_API void | updateAndActivateTarget (ImageOutport &targetOutport, ImageInport &sourceInport) |
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IVW_MODULE_OPENGL_API void | bindTextures (const Image &image, bool color, bool depth, bool picking, GLenum colorTexUnit, GLenum depthTexUnit, GLenum pickingTexUnit) |
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IVW_MODULE_OPENGL_API void | bindColorTexture (const Image &image, GLenum texUnit) |
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IVW_MODULE_OPENGL_API void | bindColorTexture (const ImageInport &inport, GLenum texUnit) |
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IVW_MODULE_OPENGL_API void | bindColorTexture (const ImageOutport &outport, GLenum texUnit) |
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IVW_MODULE_OPENGL_API void | bindDepthTexture (const Image &image, GLenum texUnit) |
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IVW_MODULE_OPENGL_API void | bindDepthTexture (const ImageInport &inport, GLenum texUnit) |
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IVW_MODULE_OPENGL_API void | bindDepthTexture (const ImageOutport &outport, GLenum texUnit) |
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IVW_MODULE_OPENGL_API void | bindPickingTexture (const Image &image, GLenum texUnit) |
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IVW_MODULE_OPENGL_API void | bindPickingTexture (const ImageInport &inport, GLenum texUnit) |
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IVW_MODULE_OPENGL_API void | bindPickingTexture (const ImageOutport &outport, GLenum texUnit) |
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IVW_MODULE_OPENGL_API void | bindTextures (const Image &image, GLenum colorTexUnit, GLenum depthTexUnit) |
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IVW_MODULE_OPENGL_API void | bindTextures (const ImageInport &inport, GLenum colorTexUnit, GLenum depthTexUnit) |
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IVW_MODULE_OPENGL_API void | bindTextures (const ImageOutport &outport, GLenum colorTexUnit, GLenum depthTexUnit) |
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IVW_MODULE_OPENGL_API void | bindTextures (const Image &image, GLenum colorTexUnit, GLenum depthTexUnit, GLenum pickingTexUnit) |
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IVW_MODULE_OPENGL_API void | bindTextures (const ImageInport &inport, GLenum colorTexUnit, GLenum depthTexUnit, GLenum pickingTexUnit) |
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IVW_MODULE_OPENGL_API void | bindTextures (const ImageOutport &outport, GLenum colorTexUnit, GLenum depthTexUnit, GLenum pickingTexUnit) |
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IVW_MODULE_OPENGL_API void | bindColorTexture (const Image &image, const TextureUnit &texUnit) |
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IVW_MODULE_OPENGL_API void | bindColorTexture (const ImageInport &inport, const TextureUnit &texUnit) |
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IVW_MODULE_OPENGL_API void | bindColorTexture (const ImageOutport &outport, const TextureUnit &texUnit) |
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IVW_MODULE_OPENGL_API void | bindDepthTexture (const Image &image, const TextureUnit &texUnit) |
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IVW_MODULE_OPENGL_API void | bindDepthTexture (const ImageInport &inport, const TextureUnit &texUnit) |
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IVW_MODULE_OPENGL_API void | bindDepthTexture (const ImageOutport &outport, const TextureUnit &texUnit) |
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IVW_MODULE_OPENGL_API void | bindPickingTexture (const Image &image, const TextureUnit &texUnit) |
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IVW_MODULE_OPENGL_API void | bindPickingTexture (const ImageInport &inport, const TextureUnit &texUnit) |
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IVW_MODULE_OPENGL_API void | bindPickingTexture (const ImageOutport &outport, const TextureUnit &texUnit) |
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IVW_MODULE_OPENGL_API void | bindTextures (const Image &image, const TextureUnit &colorTexUnit, const TextureUnit &depthTexUnit) |
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IVW_MODULE_OPENGL_API void | bindTextures (const ImageInport &inport, const TextureUnit &colorTexUnit, const TextureUnit &depthTexUnit) |
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IVW_MODULE_OPENGL_API void | bindTextures (const ImageOutport &outport, const TextureUnit &colorTexUnit, const TextureUnit &depthTexUnit) |
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IVW_MODULE_OPENGL_API void | bindTextures (const Image &image, const TextureUnit &colorTexUnit, const TextureUnit &depthTexUnit, const TextureUnit &pickingTexUnit) |
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IVW_MODULE_OPENGL_API void | bindTextures (const ImageInport &inport, const TextureUnit &colorTexUnit, const TextureUnit &depthTexUnit, const TextureUnit &pickingTexUnit) |
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IVW_MODULE_OPENGL_API void | bindTextures (const ImageOutport &outport, const TextureUnit &colorTexUnit, const TextureUnit &depthTexUnit, const TextureUnit &pickingTexUnit) |
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IVW_MODULE_OPENGL_API void | unbindTextures (const Image &image, bool color, bool depth, bool picking) |
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IVW_MODULE_OPENGL_API void | unbindColorTexture (const ImageInport &inport) |
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IVW_MODULE_OPENGL_API void | unbindColorTexture (const ImageOutport &outport) |
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IVW_MODULE_OPENGL_API void | unbindDepthTexture (const ImageInport &inport) |
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IVW_MODULE_OPENGL_API void | unbindDepthTexture (const ImageOutport &outport) |
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IVW_MODULE_OPENGL_API void | unbindPickingTexture (const ImageInport &inport) |
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IVW_MODULE_OPENGL_API void | unbindPickingTexture (const ImageOutport &outport) |
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IVW_MODULE_OPENGL_API void | unbindTextures (const Image &image) |
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IVW_MODULE_OPENGL_API void | unbindTextures (const ImageInport &inport) |
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IVW_MODULE_OPENGL_API void | unbindTextures (const ImageOutport &outport) |
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IVW_MODULE_OPENGL_API void | bindTexture (const Texture &texture, GLenum texUnit) |
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IVW_MODULE_OPENGL_API void | bindTexture (const Texture &texture, const TextureUnit &texUnit) |
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IVW_MODULE_OPENGL_API void | bindAndSetUniforms (Shader &shader, TextureUnitContainer &cont, const Texture &texture, const std::string samplerID) |
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IVW_MODULE_OPENGL_API void | bindTexture (const TransferFunctionProperty &tf, const TextureUnit &texUnit) |
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IVW_MODULE_OPENGL_API void | bindAndSetUniforms (Shader &shader, TextureUnitContainer &cont, const TransferFunctionProperty &tf) |
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IVW_MODULE_OPENGL_API void | bindTexture (const IsoTFProperty &property, const TextureUnit &texUnit) |
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IVW_MODULE_OPENGL_API void | bindAndSetUniforms (Shader &shader, TextureUnitContainer &cont, const IsoTFProperty &property) |
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IVW_MODULE_OPENGL_API void | bindTexture (const Volume &volume, const TextureUnit &texUnit) |
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IVW_MODULE_OPENGL_API void | bindTexture (const VolumeInport &inport, const TextureUnit &texUnit) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const Image &image, const std::string samplerID) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const ImageInport &inport, const std::string samplerID="") |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const ImageOutport &outport, const std::string samplerID="") |
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IVW_MODULE_OPENGL_API std::unique_ptr< Mesh > | planeRect () |
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IVW_MODULE_OPENGL_API void | singleDrawImagePlaneRect () |
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IVW_MODULE_OPENGL_API void | multiDrawImagePlaneRect (int instances) |
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IVW_MODULE_OPENGL_API void | bindAndSetUniforms (Shader &shader, TextureUnitContainer &cont, const Image &image, const std::string &id, ImageType type) |
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IVW_MODULE_OPENGL_API void | bindAndSetUniforms (Shader &shader, TextureUnitContainer &cont, ImageInport &image, ImageType type) |
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IVW_MODULE_OPENGL_API void | bindAndSetUniforms (Shader &shader, TextureUnitContainer &cont, ImageOutport &image, ImageType type) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const Volume &volume, const std::string &samplerID) |
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IVW_MODULE_OPENGL_API void | setShaderUniforms (Shader &shader, const VolumeInport &port, const std::string &samplerID) |
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IVW_MODULE_OPENGL_API void | bindAndSetUniforms (Shader &shader, TextureUnitContainer &cont, VolumeInport &volume) |
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IVW_MODULE_OPENGL_API void | bindAndSetUniforms (Shader &shader, TextureUnitContainer &cont, const Volume &volume, const std::string &samplerID) |
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void | logDebugMode (debug::Mode mode, debug::Severity severity, Canvas::ContextID context) |
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