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float | RadiusToScreen |
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float | R2 |
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float | NegInvR2 |
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float | NDotVBias |
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vec2 | InvFullResolution |
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vec2 | InvQuarterResolution |
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float | AOMultiplier |
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float | PowExponent |
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vec2 | _pad0 |
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vec4 | projInfo |
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vec2 | projScale |
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int | projOrtho |
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int | _pad1 |
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vec4 | float2Offsets [AO_RANDOMTEX_SIZE *AO_RANDOMTEX_SIZE] |
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vec4 | jitters [AO_RANDOMTEX_SIZE *AO_RANDOMTEX_SIZE] |
| |
The documentation for this struct was generated from the following file:
- postprocessing/glsl/common.glsl