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using | LabelPos = std::vector< P > |
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using | Updater = std::function< void(LabelPos &, util::TextureAtlas &, const AxisSettings &, const vec3 &, const vec3 &, const vec3 &)> |
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Updater | updatePos_ |
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util::TextureAtlas | atlas_ |
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bool | validAtlas_ = false |
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LabelPos | positions_ |
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Guard< vec3, MPAtlas, MPLabel > | startPos_ |
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Guard< vec3, MPAtlas, MPLabel > | endPos_ |
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Guard< dvec2, MPAtlas, MPLabel > | range_ |
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Guard< PlotTextData, MPAtlas, MPLabel > | labelsSettings_ |
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Guard< std::vector< std::string >, MPAtlas > | labels_ |
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Guard< MajorTickData, MPAtlas, MPLabel > | major_ |
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Guard< vec3, MPLabel > | tickDirection_ |
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Guard< bool, MPLabel > | flipped_ |
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The documentation for this struct was generated from the following file: