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using  | LabelPos = std::vector< P > | 
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using  | Updater = std::function< void(LabelPos &, util::TextureAtlas &, const AxisSettings &, const vec3 &, const vec3 &, const vec3 &)> | 
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Updater  | updatePos_ | 
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util::TextureAtlas  | atlas_ | 
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bool  | validAtlas_ = false | 
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LabelPos  | positions_ | 
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Guard< vec3, MPAtlas, MPLabel >  | startPos_ | 
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Guard< vec3, MPAtlas, MPLabel >  | endPos_ | 
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Guard< dvec2, MPAtlas, MPLabel >  | range_ | 
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Guard< PlotTextData, MPAtlas, MPLabel >  | labelsSettings_ | 
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Guard< std::vector< std::string >, MPAtlas >  | labels_ | 
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Guard< MajorTickData, MPAtlas, MPLabel >  | major_ | 
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Guard< vec3, MPLabel >  | tickDirection_ | 
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Guard< bool, MPLabel >  | flipped_ | 
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The documentation for this struct was generated from the following file: