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| IsoTFComponent (VolumeInport &volumeInport) |
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virtual std::string_view | getName () const override |
| The name of the ShaderComponent. Will show up as the source of the line in the shaderwidget when the file is preprocessed and in error messages.
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virtual void | process (Shader &shader, TextureUnitContainer &cont) override |
| Called from Processor::process Override to set uniforms, bind textures etc.
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virtual void | initializeResources (Shader &shader) override |
| Called from Processor::initializeResources Override to set defines in the shader . This function will be called before the shader is compiled.
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virtual std::vector< Property * > | getProperties () override |
| Return all Properties This gets called in Processor::registerComponents which will add them to the processor.
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virtual std::vector< Segment > | getSegments () override |
| Return all Segments to be injected into the shader. This gets called in VolumeRaycasterBase::initializeResources after the call to RaycasterComponent::initializeResources.
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virtual std::vector< std::tuple< Inport *, std::string > > | getInports () |
| Return all Inports and their port groups This gets called in Processor::registerComponents which will add them to the processor.
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template<size_t N>
class inviwo::IsoTFComponent< N >
Adds a set of N
IsoTFProperties, and binds them to uniforms in the shader.