◆ getInports()
  
  
      
        
          | virtual std::vector< std::tuple< Inport *, std::string > > inviwo::ShaderComponent::getInports  | 
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inlinevirtual   | 
  
 
 
◆ getName()
  
  
      
        
          | virtual std::string_view inviwo::ShaderComponent::getName  | 
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pure virtual   | 
  
 
The name of the ShaderComponent. Will show up as the source of the line in the shaderwidget when the file is preprocessed and in error messages. 
Implemented in inviwo::AtlasComponent, inviwo::BackgroundComponent, inviwo::CameraComponent, inviwo::EntryExitComponent, inviwo::IsoComponent, inviwo::IsoTFComponent< N >, inviwo::IsoTFComponent< 1 >, inviwo::IsoTFComponent< 4 >, inviwo::LightComponent, inviwo::LightVolumeComponent, inviwo::MultiRaycastingComponent, inviwo::PositionIndicatorComponent, inviwo::RaycastingComponent, inviwo::SampleTransformComponent, inviwo::SphericalComponent, inviwo::TexturedIsoSurfaceComponent, inviwo::TFComponent, inviwo::TimeComponent, and inviwo::VolumeComponent.
 
 
◆ getProperties()
  
  
      
        
          | virtual std::vector< Property * > inviwo::ShaderComponent::getProperties  | 
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inlinevirtual   | 
  
 
Return all Properties This gets called in Processor::registerComponents which will add them to the processor. 
Reimplemented in inviwo::AtlasComponent, inviwo::CameraComponent, inviwo::IsoComponent, inviwo::IsoTFComponent< N >, inviwo::IsoTFComponent< 1 >, inviwo::IsoTFComponent< 4 >, inviwo::LightComponent, inviwo::LightVolumeComponent, inviwo::MultiRaycastingComponent, inviwo::PositionIndicatorComponent, inviwo::RaycastingComponent, inviwo::SampleTransformComponent, inviwo::SphericalComponent, inviwo::TexturedIsoSurfaceComponent, inviwo::TFComponent, and inviwo::TimeComponent.
 
 
◆ getSegments()
  
  
      
        
          | virtual std::vector< Segment > inviwo::ShaderComponent::getSegments  | 
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inlinevirtual   | 
  
 
Return all Segments to be injected into the shader. This gets called in VolumeRaycasterBase::initializeResources after the call to RaycasterComponent::initializeResources. 
Reimplemented in inviwo::AtlasComponent, inviwo::BackgroundComponent, inviwo::CameraComponent, inviwo::EntryExitComponent, inviwo::IsoComponent, inviwo::IsoTFComponent< N >, inviwo::IsoTFComponent< 1 >, inviwo::IsoTFComponent< 4 >, inviwo::LightComponent, inviwo::LightVolumeComponent, inviwo::MultiRaycastingComponent, inviwo::PositionIndicatorComponent, inviwo::RaycastingComponent, inviwo::SampleTransformComponent, inviwo::SphericalComponent, inviwo::TexturedIsoSurfaceComponent, inviwo::TFComponent, inviwo::TimeComponent, and inviwo::VolumeComponent.
 
 
◆ initializeResources()
  
  
      
        
          | virtual void inviwo::ShaderComponent::initializeResources  | 
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          Shader & |           shader | ) | 
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virtual   | 
  
 
 
◆ process()
Called from Processor::process Override to set uniforms, bind textures etc. 
- Parameters
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    | shader | in current use  | 
    | container | add any used TextureUnits here  | 
  
   
Reimplemented in inviwo::AtlasComponent, inviwo::BackgroundComponent, inviwo::CameraComponent, inviwo::EntryExitComponent, inviwo::IsoComponent, inviwo::IsoTFComponent< N >, inviwo::IsoTFComponent< 1 >, inviwo::IsoTFComponent< 4 >, inviwo::LightComponent, inviwo::LightVolumeComponent, inviwo::MultiRaycastingComponent, inviwo::PositionIndicatorComponent, inviwo::RaycastingComponent, inviwo::SampleTransformComponent, inviwo::SphericalComponent, inviwo::TexturedIsoSurfaceComponent, inviwo::TFComponent, inviwo::TimeComponent, and inviwo::VolumeComponent.
 
 
The documentation for this class was generated from the following file: