◆ getInports()
  
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          | virtual std::vector< std::tuple< Inport *, std::string > > inviwo::ShaderComponent::getInports | ( |  | ) |  |  | inlinevirtual | 
 
 
◆ getName()
  
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          | virtual std::string_view inviwo::ShaderComponent::getName | ( |  | ) | const |  | pure virtual | 
 
The name of the ShaderComponent. Will show up as the source of the line in the shaderwidget when the file is preprocessed and in error messages. 
Implemented in inviwo::AtlasComponent, inviwo::BackgroundComponent, inviwo::CameraComponent, inviwo::EntryExitComponent, inviwo::IsoComponent, inviwo::IsoTFComponent< N >, inviwo::IsoTFComponent< 1 >, inviwo::IsoTFComponent< 4 >, inviwo::LightComponent, inviwo::LightVolumeComponent, inviwo::MultiRaycastingComponent, inviwo::PositionIndicatorComponent, inviwo::RaycastingComponent, inviwo::SampleTransformComponent, inviwo::SphericalComponent, inviwo::TexturedIsoSurfaceComponent, inviwo::TFComponent, inviwo::TimeComponent, and inviwo::VolumeComponent.
 
 
◆ getProperties()
  
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          | virtual std::vector< Property * > inviwo::ShaderComponent::getProperties | ( |  | ) |  |  | inlinevirtual | 
 
Return all Properties This gets called in Processor::registerComponents which will add them to the processor. 
Reimplemented in inviwo::AtlasComponent, inviwo::CameraComponent, inviwo::IsoComponent, inviwo::IsoTFComponent< N >, inviwo::IsoTFComponent< 1 >, inviwo::IsoTFComponent< 4 >, inviwo::LightComponent, inviwo::LightVolumeComponent, inviwo::MultiRaycastingComponent, inviwo::PositionIndicatorComponent, inviwo::RaycastingComponent, inviwo::SampleTransformComponent, inviwo::SphericalComponent, inviwo::TexturedIsoSurfaceComponent, inviwo::TFComponent, and inviwo::TimeComponent.
 
 
◆ getSegments()
  
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          | virtual std::vector< Segment > inviwo::ShaderComponent::getSegments | ( |  | ) |  |  | inlinevirtual | 
 
Return all Segments to be injected into the shader. This gets called in VolumeRaycasterBase::initializeResources after the call to RaycasterComponent::initializeResources. 
Reimplemented in inviwo::AtlasComponent, inviwo::BackgroundComponent, inviwo::CameraComponent, inviwo::EntryExitComponent, inviwo::IsoComponent, inviwo::IsoTFComponent< N >, inviwo::IsoTFComponent< 1 >, inviwo::IsoTFComponent< 4 >, inviwo::LightComponent, inviwo::LightVolumeComponent, inviwo::MultiRaycastingComponent, inviwo::PositionIndicatorComponent, inviwo::RaycastingComponent, inviwo::SampleTransformComponent, inviwo::SphericalComponent, inviwo::TexturedIsoSurfaceComponent, inviwo::TFComponent, inviwo::TimeComponent, and inviwo::VolumeComponent.
 
 
◆ initializeResources()
  
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          | virtual void inviwo::ShaderComponent::initializeResources | ( | Shader & | shader | ) |  |  | virtual | 
 
 
◆ process()
Called from Processor::process Override to set uniforms, bind textures etc. 
- Parameters
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    | shader | in current use |  | container | add any used TextureUnits here |  
 
Reimplemented in inviwo::AtlasComponent, inviwo::BackgroundComponent, inviwo::CameraComponent, inviwo::EntryExitComponent, inviwo::IsoComponent, inviwo::IsoTFComponent< N >, inviwo::IsoTFComponent< 1 >, inviwo::IsoTFComponent< 4 >, inviwo::LightComponent, inviwo::LightVolumeComponent, inviwo::MultiRaycastingComponent, inviwo::PositionIndicatorComponent, inviwo::RaycastingComponent, inviwo::SampleTransformComponent, inviwo::SphericalComponent, inviwo::TexturedIsoSurfaceComponent, inviwo::TFComponent, inviwo::TimeComponent, and inviwo::VolumeComponent.
 
 
The documentation for this class was generated from the following file: