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| CameraKeyframe (const CameraKeyframe &rhs)=default |
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| CameraKeyframe (Seconds time) |
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| CameraKeyframe (Seconds time, const Camera &cam) |
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| virtual CameraKeyframe * | clone () const override |
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| virtual void | deserialize (Deserializer &d) override |
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vec3 | getDirection () const |
| | Get unnormalized direction of camera: lookTo - lookFrom.
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const vec3 & | getLookFrom () const |
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const vec3 & | getLookTo () const |
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const vec3 & | getLookUp () const |
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CameraKeyframe & | operator= (const CameraKeyframe &that)=default |
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| virtual void | serialize (Serializer &s) const override |
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virtual void | setLookFrom (vec3 val) |
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virtual void | setLookTo (vec3 val) |
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virtual void | setLookUp (vec3 val) |
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void | updateFrom (const Camera &value) |
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| BaseKeyframe (Seconds time) |
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std::optional< EasingType > | getEaseIn () const |
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std::optional< EasingType > | getEaseOut () const |
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| virtual Seconds | getTime () const override |
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| virtual bool | isSelected () const override |
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void | setEaseIn (std::optional< EasingType > easeIn) |
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void | setEaseOut (std::optional< EasingType > easeOut) |
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| virtual void | setSelected (bool selected) override |
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| virtual void | setTime (Seconds time) override |
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auto | operator<=> (const Keyframe &other) const |
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auto | operator<=> (const Seconds &time) const |
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auto | operator== (const Keyframe &other) const =delete |
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void | addObserver (KeyframeObserver *observer) |
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bool | isObservedBy (KeyframeObserver *observer) const |
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| | Observable (const Observable< KeyframeObserver > &other) |
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| | Observable (Observable< KeyframeObserver > &&other) noexcept |
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| Observable< KeyframeObserver > & | operator= (const Observable< KeyframeObserver > &other) |
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| Observable< KeyframeObserver > & | operator= (Observable< KeyframeObserver > &&other) noexcept |
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void | removeObserver (KeyframeObserver *observer) |
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| virtual void | startBlockingNotifications () override final |
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| virtual void | stopBlockingNotifications () override final |
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Keyframe of Camera value type. Stores the KeyFrame value at a given time.
- Note
- Only considers the Camera lookFrom, lookTo and lookUp
- See also
- Keyframe