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| AnimationController (Animation &animation, InviwoApplication *app=InviwoApplication::getPtr()) |
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void | play () |
| | Play animation.
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void | pause () |
| | Pause animation.
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void | render () |
| | Render the animation into an image sequence.
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void | stop () |
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void | setState (AnimationState newState) |
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void | tick () |
| | Advances the animation to the next time step in playing state.
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void | tickRender () |
| | Advances the animation to the next time step in rendering state.
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void | eval (Seconds oldTime, Seconds newTime) |
| | Asks the animation to update the network to reflect the new time.
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void | setAnimation (Animation &animation) |
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void | setPlaySpeed (double framesPerSecond) |
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Animation & | getAnimation () |
| | Returns mutable controlled animation.
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const Animation & | getAnimation () const |
| | Returns controlled animation.
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const AnimationState & | getState () const |
| | Returns the current state of the controller, whether it is playing, or pausing, and such.
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const AnimationPlaySettings & | getPlaybackSettings () const |
| | Returns playback mode such as loop or swing and such.
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AnimationPlaySettings & | getPlaybackSettings () |
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void | setPlaybackSettings (const AnimationPlaySettings &newSettings) |
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const AnimationPlaySettings & | getRenderingSettings () const |
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Seconds | getCurrentTime () const |
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InviwoApplication * | getInviwoApplication () |
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| | Observable (const Observable< AnimationControllerObserver > &other) |
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| | Observable (Observable< AnimationControllerObserver > &&other) |
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| Observable< AnimationControllerObserver > & | operator= (const Observable< AnimationControllerObserver > &other) |
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| Observable< AnimationControllerObserver > & | operator= (Observable< AnimationControllerObserver > &&other) |
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void | addObserver (AnimationControllerObserver *observer) |
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void | removeObserver (AnimationControllerObserver *observer) |
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virtual void | startBlockingNotifications () override final |
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virtual void | stopBlockingNotifications () override final |
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virtual | ~PropertyOwner () |
| | Removes all properties and notifies its observers of the removal.
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virtual void | addProperty (Property *property, bool owner=true) |
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virtual void | addProperty (Property &property) |
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template<typename... Ts> |
| void | addProperties (Ts &... properties) |
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| virtual void | insertProperty (size_t index, Property *property, bool owner=true) |
| | insert property property at position index If index is not valid, the property is appended. More...
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| virtual void | insertProperty (size_t index, Property &property) |
| | insert property property at position index If index is not valid, the property is appended. More...
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virtual Property * | removeProperty (const std::string &identifier) |
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virtual Property * | removeProperty (Property *property) |
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virtual Property * | removeProperty (Property &property) |
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| virtual Property * | removeProperty (size_t index) |
| | remove property referred to by index More...
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virtual std::vector< std::string > | getPath () const |
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const std::vector< Property * > & | getProperties () const |
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const std::vector< CompositeProperty * > & | getCompositeProperties () const |
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std::vector< Property * > | getPropertiesRecursive () const |
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Property * | getPropertyByIdentifier (const std::string &identifier, bool recursiveSearch=false) const |
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Property * | getPropertyByPath (const std::vector< std::string > &path) const |
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template<class T > |
| std::vector< T * > | getPropertiesByType (bool recursiveSearch=false) const |
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size_t | size () const |
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Property * | operator[] (size_t) |
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const Property * | operator[] (size_t) const |
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iterator | begin () |
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iterator | end () |
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const_iterator | cbegin () const |
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const_iterator | cend () const |
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virtual bool | isValid () const |
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virtual void | setValid () |
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InvalidationLevel | getInvalidationLevel () const |
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virtual void | invalidate (InvalidationLevel invalidationLevel, Property *modifiedProperty=nullptr) |
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virtual Processor * | getProcessor () |
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virtual const Processor * | getProcessor () const |
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virtual void | serialize (Serializer &s) const override |
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virtual void | deserialize (Deserializer &d) override |
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void | setAllPropertiesCurrentStateAsDefault () |
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void | resetAllPoperties () |
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virtual void | invokeEvent (Event *event) override |
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void | notifyObserversWillAddProperty (Property *property, size_t index) |
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void | notifyObserversDidAddProperty (Property *property, size_t index) |
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void | notifyObserversWillRemoveProperty (Property *property, size_t index) |
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void | notifyObserversDidRemoveProperty (Property *property, size_t index) |
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| | Observable (const Observable< PropertyOwnerObserver > &other) |
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| | Observable (Observable< PropertyOwnerObserver > &&other) |
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| Observable< PropertyOwnerObserver > & | operator= (const Observable< PropertyOwnerObserver > &other) |
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| Observable< PropertyOwnerObserver > & | operator= (Observable< PropertyOwnerObserver > &&other) |
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void | addObserver (PropertyOwnerObserver *observer) |
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void | removeObserver (PropertyOwnerObserver *observer) |
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virtual void | startBlockingNotifications () override final |
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virtual void | stopBlockingNotifications () override final |
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The AnimationController is responsible for steering the animation.
It keeps track of the animation time and state. When playing, it should adjust the step sizes to maintain a certain playback speed (frames per second).
Furthermore, it allows to render the animation into an image sequence.