Inviwo 0.9.12-pre
Inviwo documentation
Loading...
Searching...
No Matches
inviwo::glui::Renderer Class Reference

provides the basic rendering functionality required to render UI elements. Also provides a texture cache for different widgets. Each set of widget textures is represented by a 2D texture array consisting of six textures (widget state normal, pressed, checked plus corresponding halos). More...

#include <renderer.h>

Public Member Functions

Texture2DArraycreateUITextures (const std::string &name, const std::vector< std::filesystem::path > &files, const std::filesystem::path &sourcePath)
 create a UI texture object representing the normal, pressed, and checked state for both the UI widget and its halo.
ShadergetShader ()
const ShadergetShader () const
TextRenderergetTextRenderer (bool bold=false)
const TextRenderergetTextRenderer (bool bold=false) const
int getDefaultFontSize () const
TextureQuadRenderergetTextureQuadRenderer ()
const TextureQuadRenderergetTextureQuadRenderer () const
MeshDrawerGLgetMeshDrawer () const
Texture2DArraygetUITextures (const std::string &name) const
void setTextColor (const vec4 &color)
const vec4 & getTextColor () const
void setUIColor (const vec4 &color)
const vec4 & getUIColor () const
void setSecondaryUIColor (const vec4 &color)
const vec4 & getSecondaryUIColor () const
void setBorderColor (const vec4 &color)
const vec4 & getBorderColor () const
void setHoverColor (const vec4 &color)
const vec4 & getHoverColor () const
void setDisabledColor (const vec4 &color)
const vec4 & getDisabledColor () const

Protected Member Functions

void setupRectangleMesh ()
std::shared_ptr< Texture2DArraycreateUITextureObject (const std::vector< std::filesystem::path > &textureFiles, const std::filesystem::path &sourcePath) const

Protected Attributes

const int defaultFontSize_ = 13
Shader uiShader_
TextRenderer textRenderer_
TextRenderer textRendererBold_
TextureQuadRenderer quadRenderer_
std::shared_ptr< MeshDrawerGLmeshDrawer_
std::shared_ptr< MeshrectangleMesh_
std::map< std::string, std::shared_ptr< Texture2DArray > > uiTextureMap_
vec4 colorUI_
vec4 colorSecondaryUI_
vec4 colorBorder_
vec4 colorText_
vec4 colorHover_
vec4 colorDisabled_
double scaling_

Detailed Description

provides the basic rendering functionality required to render UI elements. Also provides a texture cache for different widgets. Each set of widget textures is represented by a 2D texture array consisting of six textures (widget state normal, pressed, checked plus corresponding halos).

See also
glui::Element

Member Function Documentation

◆ createUITextures()

Texture2DArray * inviwo::glui::Renderer::createUITextures ( const std::string & name,
const std::vector< std::filesystem::path > & files,
const std::filesystem::path & sourcePath )

create a UI texture object representing the normal, pressed, and checked state for both the UI widget and its halo.

Parameters
nameinternal name of the texture object
fileslist of file names representing the following states: texture: normal, pressed, checked halo: normal, pressed, checked
sourcePath
Returns
pointer to texture array
Exceptions
Exceptionif not successful.

The documentation for this class was generated from the following file:
  • renderer.h