glui::Element representing a generic button
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#include <abstractbutton.h>
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| AbstractButton (const std::string &label, Processor &processor, Renderer &uiRenderer, const ivec2 &extent=ivec2(100, 24)) |
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virtual std::string | getClassIdentifier () const =0 |
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| Element (const std::string &label, Processor &processor, Renderer &uiRenderer, UIOrientation orientation=UIOrientation::Horizontal) |
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void | setVisible (bool visible=true) |
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bool | isVisible () const |
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void | setEnabled (bool enable=true) |
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bool | isEnabled () const |
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void | setLabel (const std::string &str) |
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const std::string & | getLabel () const |
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void | setFontSize (int size) |
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int | getFontSize () const |
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void | setLabelBold (bool bold) |
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bool | isLabelBold () const |
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void | setLabelVisible (bool visible=true) |
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bool | isLabelVisible () const |
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void | setScalingFactor (double factor) |
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double | getScalingFactor () const |
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void | setOrientation (UIOrientation orientation) |
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UIOrientation | getOrientation () const |
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bool | isDirty () const |
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void | setWidgetExtent (const ivec2 &extent) |
| sets the extent of the widget
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const ivec2 & | getWidgetExtent () const |
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void | setWidgetExtentScaled (const ivec2 &extent) |
| sets the extent of the widget
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ivec2 | getWidgetExtentScaled () const |
| returns the true widget extent including scaling
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const ivec2 & | getExtent () |
| return extent of the element, including both widget and label, and considering scaling
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void | render (const ivec2 &origin, const size2_t &canvasDim) |
| render the widget and its label at the given position
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void | setHoverState (bool enable) |
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bool | isHovered () const |
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void | setPushedState (bool pushed) |
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bool | isPushed () const |
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void | setChecked (bool checked) |
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bool | isChecked () const |
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void | setAction (const std::function< void()> &action) |
| sets the callback action when the user releases the mouse button
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void | setPickingEventAction (std::function< void(PickingEvent *e)> pickingAction) |
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virtual void | renderWidget (const ivec2 &origin, const size2_t &canvasDim) override=0 |
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virtual ivec2 | computeLabelPos (int descent) const override |
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virtual UIState | uiState () const override |
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virtual vec2 | marginScale () const override |
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void | triggerAction () |
| updates the UI state and triggers the callback action set by setAction(). This function is called when the user releases the mouse button.
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void | setMouseMoveAction (const std::function< bool(const dvec2 &)> &action) |
| set callback function for handling mouse movements based on a delta position. This callback gets called on mouse move events.
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bool | moveAction (const dvec2 &delta) |
| gets called on mouse move events
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void | updateExtent () |
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void | updateLabelPos () |
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void | updateLabel () |
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virtual void | updateState () |
| is called before the action is triggered to update the internal UI state
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virtual void | pushStateChanged () |
| It is called by setPushState after the internal push state has been updated.
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void | renderLabel (const ivec2 &origin, const size2_t &canvasDim) |
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void | handlePickingEvent (PickingEvent *e) |
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TextRenderer & | getCurrentTextRenderer () const |
| set up text renderer for rendering the label using current settings, i.e. font size, widget scaling, and whether it should be rendered bold
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Texture2DArray * | uiTextures_ |
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std::array< int, 9 > | uiTextureMap_ |
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std::function< void()> | action_ |
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std::function< bool(const dvec2 &)> | moveAction_ |
| is called by mouseMoved()
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std::function< void(PickingEvent *e)> | pickingAction_ |
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bool | hovered_ |
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bool | pushed_ |
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bool | checked_ |
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bool | visible_ |
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bool | enabled_ |
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bool | boldLabel_ |
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bool | labelVisible_ |
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int | labelFontSize_ |
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UIOrientation | orientation_ |
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ivec2 | extent_ = ivec2(0) |
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ivec2 | widgetPos_ = ivec2(0) |
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ivec2 | widgetExtent_ = ivec2(0) |
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ivec2 | labelPos_ = ivec2(0) |
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ivec2 | labelExtent_ = ivec2(0) |
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double | scalingFactor_ |
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std::string | labelStr_ |
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bool | labelDirty_ |
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std::shared_ptr< Texture2D > | labelTexture_ |
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Processor * | processor_ |
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Renderer * | uiRenderer_ |
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PickingMapper | pickingMapper_ |
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size_t | currentPickingID_ |
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enum class | UIState { Normal
, Pressed
, Checked
} |
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static vec4 | adjustColor (const vec4 &color) |
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glui::Element representing a generic button
◆ computeLabelPos()
virtual ivec2 inviwo::glui::AbstractButton::computeLabelPos |
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int | descent | ) |
const |
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overrideprotectedvirtual |
◆ marginScale()
virtual vec2 inviwo::glui::AbstractButton::marginScale |
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const |
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overrideprotectedvirtual |
◆ renderWidget()
virtual void inviwo::glui::AbstractButton::renderWidget |
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const ivec2 & | origin, |
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const size2_t & | canvasDim ) |
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overrideprotectedpure virtual |
◆ uiState()
virtual UIState inviwo::glui::AbstractButton::uiState |
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const |
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overrideprotectedvirtual |
The documentation for this class was generated from the following file: